Let's Play A Murder (
letsplayamod) wrote in
letsplayamurder2025-06-09 03:00 am
Entry tags:
LPM Test Drive

Greetings, mortals.
I thank you for accepting my plea. From across universes, I have summoned you to aid me in bringing light back to this land. Here, though, in this small pocket, we are free to relax for the moment. Steel yourself, and meet with me soon.
There is much to discuss.
Welcome to the official test drive for Let's Play A Murder, an experimental murdergame! Characters will work together to unravel an oncoming threat that strikes each week with something new to tear them apart. For now, tag around with potential picks for the upcoming game and get a feel for that sweet sweet murder CR! If you have any questions, please DM
Threads from this TDM (and others if you so choose) will count towards the RP sample of the applications.
Wherever you were, whatever you were doing... you're not there anymore. Instead, you've awoken on an unfamiliar but very soft bed. The room is sparsely decorated, ornate carvings of heroic figures intermingle on the walls with hairline cracks. This place has seen better days, but, possibly, so have you.
There is a nightstand beside your bed, as naked as anything save for an envelope sealed in wax. Inside is a letter written in a careful hand, welcoming you to this place; a safe area, free of those that would cause harm. Your host had to step away briefly, but she will return. In the meanwhile, she expects everyone to obey the rules of this place.
Included in the envelope was a small bronze key - to your room, no doubt. And luck - it unlocks your door. You're free to venture out into a semicircle of these homes you've found yourself in. And you're not alone, either.
Perhaps you should say hello to your new neighbors.
You've all become acquainted with each other, and met with your gracious benefactor. She had to dip out again, but has left you all with a veritable island paradise to explore. In the center pantheon, large profiles of each of you have been cast in the stone walls, details of your life chiseled beneath them in perhaps too much detail. Along with a set of rules cast on a bronze plaque. Seems straightforward enough.
Beyond that, it seems whatever information you'll gain will only be found by your own hand. You have the free time now, and it's a beautiful day outside. There's plenty to explore among the towering obelisks and half-standing temples. Just avoid trying to leave the edge of the island - a golden barrier will very rudely smack you in the face.
Feel free to make up locations for this. The island is anachronistic with all the amnesties of a modern home.
Purple clown? What? None of that here. But once you've found out where to leave those tribute coins you've 'earned' there's a small pile of items waiting outside your door. Some of which you might even recognize from home.
Or perhaps you've been given twenty wooden cut-outs of... who the heck is this guy.
Training exercises! In order to discern your godly nature, what better way to start than a good, very old-fashioned obstacle course.
Balance across the beams, avoid getting beaned in the head by a swinging bat. Swing from a rope. Or, if you're really feeling up to a challenge, pick up a sword and meet someone's steel with steel.
Or you can sit back and prepare medical supplies. Someone's definitely going to get hurt.
The sky darkens. Lightning overtakes the calm summers day. It's not long before the whole area is under attack.
From the very earth itself, monsters crawl from the ground; undead hands clutching rusted swords and shields. Digging themselves from their graves so that they can put you in yours. Somewhere, distantly, your mentor yells to take up arms, and is already lost in her own fray.
It's up to you to defend yourself, or to defend others. There's no honor in running away, but if you need to survive, it's not like anyone would blame you.
Congrats! You've survived the onslaught. But even as the sky clears, an ultimatum has been passed down from on high; if one of your group isn't slain by the end of the week, then the world you belong to will be destroyed.
Surely, nothing would actually be able to accomplish that, but that faint hope doesn't remove the tension from the air.
Seems that someone didn't want to take the chance.
One of your fellows has met with a gruesome end, and if up to you and everyone else to play detective and figure out just who did it. The hourglass is running out. Just try not to trip over any evidence.
Investigation’s done, it’s time for a trial! Perhaps you nailed it and someone's already confessing to their crimes. Perhaps you've been running around in circles, looking for anything that could move the trial forward. Maybe you all just decided to strip down, even if it wasn't necessary. Whatever the case, tensions are still high. Not just because you have to point out a culprit... but you have to lay down punishment for them too.
Majority vote decides, of course. This is a democracy, after all, but you can still waste time dithering on what to do next.

Gintaras Miketis | OC
[This felt wrong. As he stumbles into the open air, the air seems too still. The very land seems... it's not buzzing with life. There's nothing immediately wrong--aside from the fact the buildings and carvings don't seem right to him. They weren't from any of the Duvemir settlements he recognized.
He took a deep breath, placing one hand on the bridge of his nose. The large man breathes in deep. Taking in both the strange stillness and the chaos of others waking up.
Something wasn't right--]
...Ah. There aren't any Echoes here. [The realization comes to mind quickly, a bolt of lightning from the back of his mind.]
That can't be right... a place like this should be filled with 'em, even if they're long quiet or brand new.
[The words are to himself more than to anyone else. It's probably nonsense, don't worry about it.]
4.
[He draws out a sword, glancing at it with wry smile as he lowers himself into a fighting stance.]
Well, well, let's give it a chance, eh? I'm sure you can beat an old soldier like me...
[His grin flashes canines that are a little too long for a human's. His stare a little more focused than usual.]
It'd be an honor, t'be sure. Keeps the old bones from rusting too much!
7.
[Gintaras is kneeling beside the cold body of Satsuki Minazuki. One of the training swords has been placed squarely in her back. He shakes his head sadly.]
Poor lass... too careful and trusting at the same time. [He gently moves her so the sword falls out and she's laying fully on her back.]
Let's do this quickly but carefully.
1
[Sure kind of does sound like nonsense, but Cal's never been one to let that stop her. She listens politely, nodding, before looking around and examining their surroundings herself.]
Actually, lesse-
[She takes a deep breath of her own.]
HEEEEEEEEY-
[Holding up a finger to head off any immediate response, she listens carefully to the reverb, eyes turned skyward.]
...I dunno, that sounds like about the right level of echoing to me.
no subject
Not—not that sort of echo!
[He shakes his head again to try to stop the ringing.]
Some call ‘em spirits or even ghosts. Old places like this should be filled to the brim.
[Nothing ever stays gone, after all.]
no subject
[She nods, satisfied.]
In that case, there aren't any because ghosts don't exist.
no subject
[Though he does stare at her like she’s grown another head.]
Though, that ain’t funny, lass.
no subject
You're a pretty solid ghost?
no subject
Not bad for a dead man, eh?
no subject
Ha! Oh, you had me for a second.
[She offers a hand, grinning and fighting off some last, stray giggles.]
Calypso.
7
The wound's still fresh. This couldn't have happened more than an hour ago.
no subject
Sounds about right… and all of us have access to weapons.
no subject
[So what do they do, start rounding on each other and make wild accusations?]
This chaos, this paranoia... I've seen it before. Though this isn't the work of a shapeshifter; one of our own did this.