Let's Play A Murder (
letsplayamod) wrote in
letsplayamurder2025-06-09 03:00 am
Entry tags:
LPM Test Drive

Greetings, mortals.
I thank you for accepting my plea. From across universes, I have summoned you to aid me in bringing light back to this land. Here, though, in this small pocket, we are free to relax for the moment. Steel yourself, and meet with me soon.
There is much to discuss.
Welcome to the official test drive for Let's Play A Murder, an experimental murdergame! Characters will work together to unravel an oncoming threat that strikes each week with something new to tear them apart. For now, tag around with potential picks for the upcoming game and get a feel for that sweet sweet murder CR! If you have any questions, please DM
Threads from this TDM (and others if you so choose) will count towards the RP sample of the applications.
Wherever you were, whatever you were doing... you're not there anymore. Instead, you've awoken on an unfamiliar but very soft bed. The room is sparsely decorated, ornate carvings of heroic figures intermingle on the walls with hairline cracks. This place has seen better days, but, possibly, so have you.
There is a nightstand beside your bed, as naked as anything save for an envelope sealed in wax. Inside is a letter written in a careful hand, welcoming you to this place; a safe area, free of those that would cause harm. Your host had to step away briefly, but she will return. In the meanwhile, she expects everyone to obey the rules of this place.
Included in the envelope was a small bronze key - to your room, no doubt. And luck - it unlocks your door. You're free to venture out into a semicircle of these homes you've found yourself in. And you're not alone, either.
Perhaps you should say hello to your new neighbors.
You've all become acquainted with each other, and met with your gracious benefactor. She had to dip out again, but has left you all with a veritable island paradise to explore. In the center pantheon, large profiles of each of you have been cast in the stone walls, details of your life chiseled beneath them in perhaps too much detail. Along with a set of rules cast on a bronze plaque. Seems straightforward enough.
Beyond that, it seems whatever information you'll gain will only be found by your own hand. You have the free time now, and it's a beautiful day outside. There's plenty to explore among the towering obelisks and half-standing temples. Just avoid trying to leave the edge of the island - a golden barrier will very rudely smack you in the face.
Feel free to make up locations for this. The island is anachronistic with all the amnesties of a modern home.
Purple clown? What? None of that here. But once you've found out where to leave those tribute coins you've 'earned' there's a small pile of items waiting outside your door. Some of which you might even recognize from home.
Or perhaps you've been given twenty wooden cut-outs of... who the heck is this guy.
Training exercises! In order to discern your godly nature, what better way to start than a good, very old-fashioned obstacle course.
Balance across the beams, avoid getting beaned in the head by a swinging bat. Swing from a rope. Or, if you're really feeling up to a challenge, pick up a sword and meet someone's steel with steel.
Or you can sit back and prepare medical supplies. Someone's definitely going to get hurt.
The sky darkens. Lightning overtakes the calm summers day. It's not long before the whole area is under attack.
From the very earth itself, monsters crawl from the ground; undead hands clutching rusted swords and shields. Digging themselves from their graves so that they can put you in yours. Somewhere, distantly, your mentor yells to take up arms, and is already lost in her own fray.
It's up to you to defend yourself, or to defend others. There's no honor in running away, but if you need to survive, it's not like anyone would blame you.
Congrats! You've survived the onslaught. But even as the sky clears, an ultimatum has been passed down from on high; if one of your group isn't slain by the end of the week, then the world you belong to will be destroyed.
Surely, nothing would actually be able to accomplish that, but that faint hope doesn't remove the tension from the air.
Seems that someone didn't want to take the chance.
One of your fellows has met with a gruesome end, and if up to you and everyone else to play detective and figure out just who did it. The hourglass is running out. Just try not to trip over any evidence.
Investigation’s done, it’s time for a trial! Perhaps you nailed it and someone's already confessing to their crimes. Perhaps you've been running around in circles, looking for anything that could move the trial forward. Maybe you all just decided to strip down, even if it wasn't necessary. Whatever the case, tensions are still high. Not just because you have to point out a culprit... but you have to lay down punishment for them too.
Majority vote decides, of course. This is a democracy, after all, but you can still waste time dithering on what to do next.

no subject
[... Even someone like her can still feel weary.
Aglaea lets the silence settle, just for a moment, before speaking again.]
Are there any traditions those from your world have, when someone passes? Any sorts of rites to prepare a body for its final rest?
no subject
[He doesn't want to get in the way of the investigation, but as it starts to slow he hurries over to kneel and pray. He was a good little dragon catholic once, and even now it only feels proper]
no subject
It's probably inappropriate to do even that so close to a corpse. But it's a good break in the heavy cloud hanging over them.]
Don't worry. I wasn't judging you for not doing so sooner.
[Pause. A shuffle. Aglaea kneels beside him, holding one hand out; in it is a coin, the same as the coins some of them have found under their pillows recently.]
In my world, it's often tradition to leave a coin for the deceased, to pay for their passage through the underworld.
[... Well. Things might have changed. She can't imagine Cas charging anyone for their path to eternal rest. But traditions are nice to uphold, especially when they can give comfort to those left behind in the world of the living.]