Let's Play A Murder (
letsplayamod) wrote in
letsplayamurder2025-07-23 02:22 am
Event 2: Blurry Vision
[The morning of Wednesday starts with a distant commotion. As much as you can hear from your rooms. Scrambling out, you might catch a strange sight: a couple horses, and even a pegasus, had managed to reach the first floor. They were rapidly leaving that floor too, sprinting out into the open area with a clear sense of panic.
Whatever's the matter, it sounds like it's coming from deep within the temple. Investigate?]
Whatever's the matter, it sounds like it's coming from deep within the temple. Investigate?]

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[Look, first things first: call for someone to deal with the horses]
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His cursing is not very noble but we won't judge him]
Leave them to me!
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[Yeah let's head for the temple, this can't possibly go badly right?]
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The commotion is happening on the second floor and whatever it is, it sounds big. And the horses did not care for it one bit. That goes doubly for the horses still stuck on the floor when your reach it. At least they won't be alone in whatever this is.
And what is it? Well, you know that large door in the hallways, blocking your entrance? It's been wrenched open. It rests against the wall now, bent and twisted. And what was capable of doing that was standing in the now-open doorway, glowering down at the first responders with one evil eye.]
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[ She is just automatically shying away and going in the direction where horses are not! Deeper into the temple, apparently! ]
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[Oh fuck]
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Shame he doesn’t have any weapons except his fists, huh? ]
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What happened--
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[ Here comes Omega rocketing up like he’s gonna drag you off again- ]
…IT IS BEST YOU STAY IN YOUR ROOM. I WILL INVESTIGATE ANY POTENTIAL DISTURBANCE.
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Horses are freaking out, something's goin' wrong.
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So off to the temple he goes!]
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[and she just goes DIRECTLY toward where the horses were running away from. because of course she does]
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[Aoi's playing along for this one.]
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HOWEVER thanks to the energy reading she can tell that something's going down! Down the tree and to the temple she goes. ]
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[Something scared the horses? Must be a potential event! Since finding event flags is still the best way Aoi knows how to advance "Operation Roll Back the Murdergame," she's heading to the temple.]
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…Even if all her survival instincts are telling her to stay away she’s still going. ]
BOSS FIGHT: Cyclops
Round 1
As it reaches for something around the side of the door, you have a chance to act. Roll 1d20 to decide how quickly you can leap into action.]
13!
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15
8
9
4
6
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18
17
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20
9 1/2
4 2/2
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10
18
16
3
Round 2
The cyclops rears up again, holding chunks of what appears to be a statue in its large fist. It reaches back and hurls these chunks at the assembling gods.
Rolls 10-20 will avoid the attack, 10-5 will suffer some damage, and 5-1 will be incapacitated for a round.]
2
3
14
18
6
9
13
8
IT'S 17 I SWEAR NO MORE EDITS
4
20
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16
10
13
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19
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cw mentions of ableism but its psychic visions also cw final destination gore ALSO INFERRED SUICIDE
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Round 3 1/2
For the moment, you've got it on the defensive so there's plenty of time to act. What's more, it turns out this room you've previous been closed out of is absolutely stocked with weapons. Hopefully, that can be an advantage.
Speaking of advantages...]
Round 3 2/2
22!
17
7
8
9
12
8
21
18
22
19
19
22!
13
14
17
10
Round 4 CW: EYE STUFF
19
20!
16
16
15
13, cw: gross
15
3
10
19, 1/2 also cw for gross
2/2 cw for gross also emeto still
8
14->Quark
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7 CW: further gross eye stuff
13 cw gross eyes stuff continues
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7
Round 5
13
19
5 FOR 5 BABY LET'S GO
13
20 (19 + 1)
8
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11
7
19
15
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Epilogue
Another flurry of blows, rained down by godly might, and the cyclops is already breaking apart into a cloud of rapidly dissipating smoke. Aglaea leads the final assault, and Ranma is the one to finish it off, his/her winds rip whats left of the beast to pieces, and you are finally free to take a breath.
You are, however, still covered in it's eye stuffs. But we take these victories.]
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...
So what on earth was that about?
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minor cw for eye gross
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