Let's Play A Murder (
letsplayamod) wrote in
letsplayamurder2025-07-23 02:22 am
Event 2: Blurry Vision
[The morning of Wednesday starts with a distant commotion. As much as you can hear from your rooms. Scrambling out, you might catch a strange sight: a couple horses, and even a pegasus, had managed to reach the first floor. They were rapidly leaving that floor too, sprinting out into the open area with a clear sense of panic.
Whatever's the matter, it sounds like it's coming from deep within the temple. Investigate?]
Whatever's the matter, it sounds like it's coming from deep within the temple. Investigate?]

BOSS FIGHT: Cyclops
Round 1
As it reaches for something around the side of the door, you have a chance to act. Roll 1d20 to decide how quickly you can leap into action.]
13!
Thankfully, Mortis came prepared: she has a hand mirror AND is busy propping all the mirrors from her godly demense around what promises to be an arena very, very soon. Girls Are Preparing]
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15
What a strange-looking ogre.
[Let's kill it!]
8
9
4
6
She's still just watching, paying close attention to this thing's movements and whatever energy she can sense off it in the hopes of understanding how it fights. But now with a disadvantage! ]
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18
[Ranma's on the ready, nimbly rushing headlong towards the cyclops. Literally leaping into action, the pigtailed teen takes to the air in a single bound and using his wind powers to give it an extra oomph, sending him about 10-15 ft. up into the air to get above the cyclops]
17
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20
9 1/2
4 2/2
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10
18
[Since Ranma is trash-talking and ready to leap into battle, Aoi concentrates and claps him on the shoulder.]
You can do it! Zap!
[Ranma will feel a bit more energized now!]
16
3
Yeah she reacts pretty poorly. Time to eat shit, down she goes! ]
Round 2
The cyclops rears up again, holding chunks of what appears to be a statue in its large fist. It reaches back and hurls these chunks at the assembling gods.
Rolls 10-20 will avoid the attack, 10-5 will suffer some damage, and 5-1 will be incapacitated for a round.]
2
He just got flattened by a large piece of statue.]
3
14
18
He has no idea what its elemental weakness is so he's just hoping here.]
6
9
13
8
IT'S 17 I SWEAR NO MORE EDITS
4
20
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16
10
13
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19
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cw mentions of ableism but its psychic visions also cw final destination gore ALSO INFERRED SUICIDE
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Round 3 1/2
For the moment, you've got it on the defensive so there's plenty of time to act. What's more, it turns out this room you've previous been closed out of is absolutely stocked with weapons. Hopefully, that can be an advantage.
Speaking of advantages...]
Round 3 2/2
22!
17
7
8
9
12
8
21
18
22
19
19
22!
13
14
17
10
Round 4 CW: EYE STUFF
The Thunder spell from Seymour annoys and blinds the Cyclops, providing everyone else the perfect target. Vanity's chisel, Astarion's arrow, Zvei's throwing knives, Alex's rock, and Ranma piling it all on with a flurry of punches leads to... well, what else could happen.
There is a gush of viscous fluid from the monster's eye as it roars in pain. Shaking his head this way and that in an attempt to toss Ranma and loosen its bonds. Between the chains from MutsuMortis, Leb's vines, and Algaea and Ferdinand's attacks lowering its speed and defense, the monster can do very little this round besides flail in rage. And spew monstrous eye fluids everywhere.
This round will be a straight 1d20 for the effectiveness of your attack. The Winnions are still around to provide advantage!]
19
20!
16
16
15
13, cw: gross
15
3
10
19, 1/2 also cw for gross
2/2 cw for gross also emeto still
8
14->Quark
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7 CW: further gross eye stuff
13 cw gross eyes stuff continues
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7
Round 5
Even now, between the fire and reality-shattering strikes, the wyvern striking its face, Ranma's chi attack, the hairs strangling it and threatening to cut through. This thing is defenseless and now is the time to finish it off.
So, how do you want to do this?]
13
19
5 FOR 5 BABY LET'S GO
13
20 (19 + 1)
8
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11
7
19
15
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